Weekly Design Recap 38

Last day of the year, and last entry on this, the most constant of my personal blog attempts, at least for 2017. This last 12 months I worked on consolidating Rediseño México and most of all Radiographista, with its increased subscriber base, newsletter and an interview with a design eminence. I also created a new flag for the Baja Peninsula that is supposed to go live at some point next year and I also began work at Naturalia, which will greatly help in paying the bills, and possibly a trip to Mexico, after 4 years of leaving. Maybe in 2018 I will take on photography or swimming more seriously?

[divider line_type=”No Line” custom_height=”20″][text-with-icon icon_type=”font_icon” icon=”icon-cogs” color=”Accent-Color”]

Things I’m working on

Not much, but usually the last few days of the year aren’t very productive either —all that food—; Radiographista’s first newsletter issue of 2018 will be sent tomorrow and I’m thinking the time is right to begin asking for Patreon donations, not to keep it afloat but so I could come up with more stuff to review.

And since I seem to talk about what I play every week, I’m also considering writing a blog on the side of this one and focus on design reviews of the video games I play, talking specifically about art style/direction, interface, HUDs, typography, box art, and so on.[/text-with-icon][text-with-icon icon_type=”font_icon” icon=”icon-heart” color=”Accent-Color”]

Things I’ve enjoyed

Speaking of games… As an astronomy and science enthusiast, I finally got my hands on No Man’s Sky and I am ready to forgo its flaws and design decisions for the fact that it handles space travel realistically and with a sense of scale that is palpable as it is awe inspiring. Being overwhelmed by options on what to do and where to go isn’t necessarily bad when you have a quintillion planets to visit. Indeed, I will have more game to explore than life and the prospect is tantalising. Wonder if there would be texture upgrades and so on, as just giving up all that exploration for the sake of a sequel would be a fucking waste of time and effort indeed.

Thanks to one of my fave Youtube channels —and video game news’ sources— I got to play Papers Please, which has a very basic deepening premise of playing as a passport control agent. Things get complicated fast and there’s the pressure of having a decent income and not being penalised for making mistakes… It’s only available on Mac/PC/iPad and I’d love to see it on Switch, since it’s a perfect game for those little breaks.

[/text-with-icon][text-with-icon icon_type=”font_icon” icon=”icon-remove” color=”Accent-Color”]

Things I’m struggling with

I actually have no complaints right now, although I’m having a hard time trying to decide what to do in terms of design work for the new year.[/text-with-icon][text-with-icon icon_type=”font_icon” icon=”icon-book” color=”Accent-Color”]

Things I’ve learnt

One Wikipedia entry led to another and I ended up reading about mushrooms and then obsessed about the poisonous variety and thus found several cool videos on the Deathcap, the world’s most dangerous one. I am rather fascinated about the fungi kingdom and this is just geek fuel for my hungry brain.

[/text-with-icon][text-with-icon icon_type=”font_icon” icon=”icon-headphones” color=”Accent-Color”]

Things I’m listening to

30 Rock is the best sitcom ever, period. So I was pleased to see that Cracked’s new podcast Best Episode Ever, talks about the legendary Tina Fey series.

[/text-with-icon]

Tags: